Your thread focuses on harm to learning, and you say there is not a single study with the opposite results. Naturally, most of the replies have been drawn to debating screen time, probably influenced by the CDC and NIH recommending screen time limits in the very early 2000s in the post Y2K panic fallout.
This article dives deep into screen time, citing research that indicates that there is no causal proof between the quantity of time children spend online/on social media and any specific outcome.
To me, it seems we might be echoing the technology panic cycle that has existed with penny novels, the cinema, the radio, comic books, role-play games like DnD, the internet, video games, and now smartphones and social media.
This article dives deep into screen time, citing research that indicates that there is no causal proof between the quantity of time children spend online/on social media and any specific outcome.
https://www.lucieslist.com/guides/screen-time-kids-research/
To me, it seems we might be echoing the technology panic cycle that has existed with penny novels, the cinema, the radio, comic books, role-play games like DnD, the internet, video games, and now smartphones and social media.