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I really love the aesthetic of your games. Would you mind sharing what tools you use to create them? I've been interested in spending more time on game development as a hobby recently.


Mostly Unity3D. I've amassed a huge list of assets, shaders, plugins, vfx, and tools that have aided in my workflow. It's hard to think of all the tools I use within Unity at the top of my head. I might make a blog post one day about my workflow but for now this is a pretty good starter list to get you started:

https://github.com/michidk/Unity-Script-Collection

and if you need free assets, I made a blog post about creative commons resources.

https://itch.io/blog/478317/life-as-a-creative-commons-indie...


By the way you may want to consider Godot as a starting engine. Not only because it's open source (so no shady business practices), but it also is focused on being specifically a game engine. Unity tries to be an everything engine and has lots of broken, bloated, and unfinished features. The simplicity of Godot adds a lot of much needed constraints to development. You're not constantly wrestling with the engine. I'm deep into Unity now but if I were to start all over I'd go with Godot.


Would you be able to give some examples of job titles for positions that you would consider "less-pure"?


Sure - Technical Solutions Engineer, Customer Solutions Enigneer, Web Solutions Engineer, Application Engineer, Developer Relations Engineer are a few off of the top of my head.


From a SWE that's worked a lot with DevRel: these guys do the Lord's work; I have them in a pedestal. Cloud without DevRel would be like a pharma company researching new drugs, but without doctors that know how to diagnose patients and choose and explain the appropriate combination of treatments.

And they're also the ones that get to appear in most dev tutorial videos!


Maybe it is not strictly necessary but someone with a CS degree is obviously going to be the preferred hire.


Firstly, that isn't true. Huge numbers of people learn to write code as part of a degree that isn't CS - for example, if you want someone to develop a GIS startup you'd be better off with a geography graduate who can write decent code than a CS graduate who probably doesn't have experience of GIS.

Secondly, if you hear "startup" and think "developers" then you're ignoring at least 50% of the work necessary to make the business a success, all of which can (and often should) be done by someone without a CS degree. There's a lot more to tech than writing code.


Fair points for sure. I would agree with this.


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