Hacker Newsnew | past | comments | ask | show | jobs | submit | Spartan22's commentslogin

That's a straw man. Doing your own research doesn't guarantee protection against all scams or losses, it just increases it and scams and freezes are to be expected, that's why diversification and taking profits is key.

Very flawed argument.


Wh


Define slavery and then demonstrate how these workers fall under that definition.


If you have to work to live then you are a slave.


Don't dodge the question. Define slavery.


I'm currently building a game like this and it's pretty close to finish.

The game is a Space Survival MMORPG that takes place far into the future, where human civilization is stranded in an O'Neill Cylinder in space. No one in the cylinder knows anymore how they got there and why they are there in the first place since so much time has passed. Technology has also been lost due to the very long time periods, so life and survival is tough in the cylinder.

However, the longer someone survives, the stronger and the more rare their character becomes. We expect only a few percent of players to survive for longer than a couple of weeks and only 1% for longer than a month. However, those that have survived for longer than a month are very strong characters that can usually lead and provide protection to a village of 50 to several hundred people.

The biggest danger to the player are other players, since the entire game is PvP. This means, you need to quickly band up with others to protect against other players. There are no guns in the game, since there is no technology in the cylinder, so it takes several minutes of beating someone up to to actually get their health to zero. There is also voice chat, so it's quite brutal.

Here is our teaser trailer https://www.youtube.com/watch?v=bg4GHUIXB8U and here is some pre-alpha gameplay footage https://www.youtube.com/watch?v=qFHzg0R8sUo. We'll likely be able to go into early access in June on Steam, it would be great to get your feedback on it!


I'm currently building a game like this and it's pretty close to finish.

The game is a Space Survival MMORPG that takes place far into the future, where human civilization is stranded in an O'Neill Cylinder in space. No one in the cylinder knows anymore how they got there and why they are there in the first place since so much time has passed. Technology has also been lost due to the very long time periods, so life and survival is tough in the cylinder.

However, the longer someone survives, the stronger and the more rare their character becomes. We expect only a few percent of players to survive for longer than a couple of weeks and only 1% for longer than a month. However, those that have survived for longer than a month are very strong characters that can usually lead and provide protection to a village of 50 to several hundred people.

The biggest danger to the player are other players, since the entire game is PvP. This means, you need to quickly band up with others to protect against other players. There are no guns in the game, since there is no technology in the cylinder, so it takes several minutes of beating someone up to to actually get their health to zero. There is also voice chat, so it's quite brutal.

Here is our teaser trailer https://www.youtube.com/watch?v=bg4GHUIXB8U and here is some pre-alpha gameplay footage https://www.youtube.com/watch?v=qFHzg0R8sUo. We'll likely be able to go into early access in June on Steam, it would be great to get your feedback on it!


Gives me rendevous with rama vibes!


That's the one! :)


Why not spread the processor across the whole Macbook motherboard, wouldn't this bring huge cooling benefits with no major downsides?


Speed of light is something like one foot per nanosecond. So at 2GHz you go 6" per clock, assuming you can actually go the speed of light which, in a wire, you can't.


The shorter signals have to travel, the less time and power it takes to do so.


The whole point of going to smaller nm process is to bring things closer, so it takes less time to move information.


The downside would be latency increase / speed reduction.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: