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Yeah, I would LOVE to see attempts at significant video games that are then open-sourced for communities to work on. E.g. OpenGTA or OpenFIFA/OpenNHL.

Consolidating their lead. I'm getting really excited about the next Gemma release.


I've seen that movie!


Nice idea, good timing. Any plans to wrap this in an MCP? My Claude Code instance should have this in their toolbox.


Yes, that's definitely something I'm looking into. I've received a few comments about AI coding integrations, so it's becoming a high priority.


Bingo. Occam's razor suggests that the WH is again simply trying to force good short-term deals using mobster tactics.


Well written, and very recognizable. I felt pretty much the same as the author at the time of my firstborn. The second kid's birth I don't even remember, haha. I can say that 8 years later the love for the children and my partner has only deepened. Family life is unrelenting and exhausting at times, but I'm one of the lucky ones with a fabulous partner and healthy, smart and fun kids-- until the teenage years change the picture all over again, maybe?


Data point: I have a medium-complexity data transformation use case that I still prefer pandas for.

Reason: I can speed things up fairly easily with Cython functions, and do multithreading using the Python module. With polars I would have to learn Rust for that.


This is a good point. If you're worried about factuality, entropy is generally bad. But creative uses might thrive on it.


https://www.storycubes.com/en/ have been around for a while and do not require a huge data centre to create random ideas.


But if you care about factuality, why would you use generative at all, rather than RAG or some old-school fuzzy full-text search? The whole things sounds like "we have a technique (LLM) that gives results once considered impossible, so it must be the magic box that solves all end every problem".


Zing!


This is a well-written article, and I wholeheartedly agree with the sentiment. But when you compare how much $$$ mediocre but heavily marketed games, and "casino mechanics" games still make, it's hard to blame VCs and executives for it. I'd be very interested in learning how you could encourage people to become more discerning consumers.


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